

Go into system settings, set resolution to 1080p and disable supersampling ( a step-by-step walkthrough can be found here). There is one way to solve these performance problems if you have a Pro. Movement is herky-jerky and juddery and controller response is erratic. The result of all this is that performance in Kingdom Hearts 3 is very uneven. Ironically, Square Enix labels the capped 30 fps option as the “Stable” mode. The result is juddery movement and noticeable differences in the time between when a command is issued with the controller and when the game responds. Frame rate stays locked at 30 fps but frame time (the time each frame remains on the screen) is consistently erratic. That’s not ideal for an action-combat game like KH3, but it should improve the experience by smoothing out gameplay.


Kingdom Hearts 3 gives players the option of capping frame rate at 30 fps. Clearly, something’s wrong.įinally, the broken. If you’ve been paying any attention to current generation console comparisons, you know just how weird that is. The base Xbox One sometimes produces higher frame rates than Sony’s more powerful consoles. There are also circumstances where both of Sony’s consoles fall behind the base Xbox One. In some scenes frame rate on the base PS4 is higher than the Pro. However, there are circumstances when the game is running between 50 and 60 fps on all consoles where performance comparisons look like a random mishmash. The Pro tends to run about 10 fps slower than the One X with the base consoles ranging between 30 and 60 fps. The other consoles usually run slower and drop further. Frame rate on the One X generally falls between 50 and 60 fps. KH3’s performance ranges from good to bizarre to broken.įirst the good. Maybe the game’s low resolution is the price paid for locking on 60 fps. Kingdom Hearts 3 targets a 60 fps frame rate. Frame rate on the base Xbox One can be better than Sony's consoles.
